Level two

Learner explores hands-on courses in creative application of technology principles behind real-world problems.

Level two - overview

Learner age group 9 - 11 Years old Teaching manual English Teachers capacity building Yes

Level two: Courses

Basics concept on coding

After this lesson, learner will be able to:

  • Understand block programming
  • Think creatively, reason systematically, and work collaboratively
  • Create simple story animations, create games and share ideas.
  • Create simple programs that will help develop a range of coding and problemsolving skills
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Physical computing

After this lesson, learner will be able to:

  • Understand basic concepts in the embedded computing systems area
  • Describe the main components of a robot
  • Explain how engineers apply robotics to solve real-world problems
  • Apply practical math, mechanical construction and critical thinking to make a simple robot
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Project-based Learning

This Project-based Learning helps learner developed skills in coding, circuit design, problem-solving and robot development for addressing real world problems and team work.

The learner is challenged of using locally available materials to build robot or make any automated system.



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Click on your preferred level and explore course details.

Creativity Lab